Command the Court
Category: Sport Skills · 2-page printable PDF · Ages 5-6, 7-8, 9-10 · Free for ConnectedPE members
An invasion games tactical playbook distilling the genre to its Big 3 principles: create space, defend the goal, transition fast. Whatever the sport — basketball, netball, soccer, AFL, hockey, handball — those three ideas decide games, and this playbook makes them teachable.
The READ–DECIDE–ACT–REFLECT decision loop gives students a repeatable thinking structure for live play, while the student thinking sheet captures their tactical reasoning on paper — evidence of game sense that normally evaporates the moment play ends. Mapped to AC9HPEY604 and AC9HPEY804 across Years 5–10.
Two pages, print-and-go, deliberately sport-agnostic: run it across an invasion-games unit that rotates sports and the principles visibly transfer. Pairs with Read & React (scenario decisions) and Playmaker (set plays) for a complete tactical-thinking toolkit from reading play to designing it.
What students learn
Students understand and apply tactical principles in invasion games; develop game sense and decision-making using the READ-DECIDE-ACT-REFLECT loop
Topics: invasion games, tactics, basketball, netball, soccer, AFL, hockey, handball, decision-making, game sense
Curriculum links
- AC9HPEY604
- AC9HPEY804
Related PE resources
- Volleyball Battle Stations — Ages 7-8
- Force Factory — Ages 5-6, 7-8, 9-10
- Move Masters — Ages F-2, 3-4
- Smash Stars! — Ages F-2, 3-4
- Scarf Stars — Ages F-2, 3-4