Move Masters
Category: Sport Skills · 2-page printable PDF · Ages F-2, 3-4 · Free for ConnectedPE members
Move Masters is the Travelling Skills Quest: twelve ways to move for ages 5–10, grouped into March & Walk, Run, Skip & Gallop, and Leap & Bound — from Tall March and Tip-Toe Sneak through Stop & Go freezes and Giddy-Up Gallop to Side Slide, Leap the River and Bounding Steps. Four cues travel with every skill: LOOK ahead, PUMP your arms, LIGHT feet, FLOW with rhythm.
It covers the full locomotor family on one card, so it works as a term-long warm-up bank or a dedicated fundamental-movement unit — and the imagery (sneak like a mouse, freeze like a statue, giddy-up) gives F–2 teachers instant delivery language. The Travel Logbook adds measurement: count how many giant leaps, skips and slides it takes to cross the space — fewer means more power — then invent and name a brand-new travelling move.
Two pages, equipment-free (cones or chalk optional), mapped to AC9HPEFM01/2M01/4M01. Boing! handles the jumping-and-landing power in the same style, and Story Moves wraps these skills in narrative adventures.
What students learn
Develop locomotor fundamental movement skills through twelve travelling movements — marching, walking, running, skipping, galloping, sliding, leaping and bounding — with eyes up, arms pumping and light, rhythmic feet.
Topics: locomotor, running, skipping, galloping, leaping, fundamental movement skills, travelling
Curriculum links
- AC9HPEFM01
- AC9HPE2M01
- AC9HPE4M01
Related PE resources
- Volleyball Battle Stations — Ages 7-8
- Force Factory — Ages 5-6, 7-8, 9-10
- Smash Stars! — Ages F-2, 3-4
- Scarf Stars — Ages F-2, 3-4
- Boing! — Ages F-2, 3-4