Catch Quest
Category: Sport Skills · 2-page printable PDF · Ages F-2, 3-4 · Free for ConnectedPE members
A 6-station throwing and catching adventure for F–4, framed as hero training. Students rotate through wall toss, high-toss, marching catch, partner pass, target throw and an invent-your-own station — logging catches, vocabulary and progress in their Hero Training Journal as they go.
The cue language does the technical work: eyes on the ball, hands ready, step with opposition, soft hands. Every station drills the same cues from a different angle, so the technique consolidates through variety rather than repetition — and the invent-your-own station hands students creative ownership of the skill. A partner coach card turns waiting students into working coaches with structured prompts. Mapped to AC9HPEFM01, AC9HPE2M01 and AC9HPE4M01.
Two pages, balls and beanbags, any space with a wall. Run it as an object-control FMS unit, a recurring stations lesson, or assessment evidence — the journal doubles as a per-student record of progress.
What students learn
Develop fundamental object control skills — throwing and catching — using cues for eyes, hands, step opposition and soft hands. Students practise across 6 stations, track their own progress, design an original throw/catch, and coach a peer using structured prompts.
Topics: throwing, catching, object control, FMS, stations, fundamental movement skills, underarm, overhand, partner activity
Curriculum links
- AC9HPEFM01
- AC9HPE2M01
- AC9HPE4M01
Related PE resources
- Volleyball Battle Stations — Ages 7-8
- Force Factory — Ages 5-6, 7-8, 9-10
- Move Masters — Ages F-2, 3-4
- Smash Stars! — Ages F-2, 3-4
- Scarf Stars — Ages F-2, 3-4