Boing!
Category: Sport Skills · 2-page printable PDF · Ages F-2, 3-4 · Free for ConnectedPE members
Boing! is the Jump & Land Quest for ages 5–10: twelve numbered jumps across four powers — Long Jumps, High Jumps, Hop Zone and Stick It! — from Bunny Broad Jump and Frog Leap to Rocket Jump, Flamingo Hop and the quarter-turn Spin & Stick. Four cue words carry the whole card: SWING your arms, SPRING off two feet, SOFT bendy knees, STICK the landing.
Landing gets its own power rather than being an afterthought — Cat Landing, Freeze Statue and Spin & Stick train quiet, controlled finishes, so safe technique is explicitly taught, not assumed. The Jumping Journal on page 2 has students measure their biggest jump in footsteps across two attempts, invent and name their own jump, and chase a Jump Star Award where Silver is earned for soft landings all round.
Equipment is a floor line and a pencil (chalk, hoops or lilypad spots optional), mapped to AC9HPEFM01/2M01/4M01. Pairs naturally with Move Masters for the other locomotor skills, then steps up to Jump Into It! — the 6-station skipping circuit.
What students learn
Develop locomotor fundamental movement skills through jumping and landing — swinging the arms, springing off two feet, bending the knees for a soft landing and sticking a balanced finish.
Topics: jumping, landing, locomotor, fundamental movement skills, power, balance, coordination
Curriculum links
- AC9HPEFM01
- AC9HPE2M01
- AC9HPE4M01
Related PE resources
- Volleyball Battle Stations — Ages 7-8
- Force Factory — Ages 5-6, 7-8, 9-10
- Move Masters — Ages F-2, 3-4
- Smash Stars! — Ages F-2, 3-4
- Scarf Stars — Ages F-2, 3-4