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Ball Tag

Area Hall, grass, hard surface. Equipment Baseball glove per player, 1 softball Instructions Two players are nominated as taggers. Remainder of class are free to move anywhere in the designated area. Two taggers use their baseball glove and the softball and attempt to touch free running classmates with the ball in glove, but taggers cannot […]

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3 Legged Tag

Area Hall, grass, hard surface. Equipment Team bands or bibs. Instructions Children are in pairs but their inside legs are loosely tied together with a band or scarf. When one pair tags another they are the new taggers. Variation Use the opportunity to complete a three legged race

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Team Tag

Area Hall, grass, hard surface. Equipment Team bands or bibs. Instructions Divide the class into 4 or 5 teams. One team at a time is “it”. Team 1, wearing the bands, are “it” and are timed to see how long it takes them to tag all other players. Repeat until every team has had a

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Line Tag

Area An area with painted court markings. Equipment Two or 3 team bands or bibs. Instructions One, 2 or 3 children are taggers and have bands. All players and taggers can only move along line pathways or leap from 1 line to another. Taggers chase players around the lines, when tagged the new tagger wears

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Island Tag

Area Hall, grass, hard surface. Equipment 8-10 hoops, 8-10 skipping ropes. Instructions Hoops and ropes scattered around the area, close enough together to jump from hoop to hoop or rope to hoop. One or 2 players are “it” and can move anywhere on the ground. All other players must move from hoop to hoop or

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Hug Tag

Area Hall, grass, hard surface. Equipment Band for the tagger Instructions Children spread out within playing area. One child is “it”. Children are safe from being tagged if they are “hugging” another player. The child who is “it” tries to tag another player who is not “hugging”. When tagged, that person becomes “it” and wears

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Go Between

Area Hall, grass, hard surface. Equipment None. Instructions Free spacing; 1 player is “it”. The child who is “it” chases and tries to tag other children. If another player runs between the “it” and the players being chased, the tagger must then start chasing that player. When a player is caught they become the new

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Fox and Geese

Area Hall, grass, hard surface. Equipment None. Instructions Children in groups of 4-5. One person is the fox; the others are the geese and stand in a line holding onto the waist of the person in front. The fox tries to tag the last child in the line. The geese move around to avoid the

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Everybody’s It

Area Hall, grass, hard surface. Equipment Team bands or bibs. Instructions Everyone is “it” and can tag everybody else. Players are both attacking and defending. When tagged players jog on the spot. Variation Rather than eliminate, players receive a point against their name if tagged. Lowest score wins.

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Cat and Mouse

Area Hall, grass, hard surface. Equipment None. Instructions Groups of 5-7 children, hands linked in a circle. One child is the cat and stays outside the circle, another child is the mouse and stays inside the circle. The cat tries to get into the circle to catch the mouse who can “duck” in and out

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Bump

Area Hall, grass, hard surface. Equipment None. Instructions Children in freely spaced pairs, side by side with elbows linked. Two children stand free. One free-standing child is the tagger; the other child is the runner. Tagger chases the runner, if the runner is caught and tagged they immediately reverse roles and the runner chases the

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