Practical Applications of Gamification

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Gamification is not a branch of gaming. It is not a type of video game, nor is it the use of video games in the classroom. It is the concept of applying game mechanics and game design techniques in non-game contexts; to motivate participation, engagement and loyalty.

Throughout this Masterclass session we will be describing the concept of gamification, then taking a much closer look at several game mechanics and pairing them with PE games and activities that you can take away and implement with your classes immediately.

The session will conclude with a head to head escape room challenge which builds on the game mechanic of Narrative. Two teams will go head to head to complete the puzzle, solving clues along the way as we demonstrate learning through literacy, numeracy and physical dimensions.