Gamifying Mental Health and Wellbeing in PhysEd
Presented by Dale Sidebottom
Category: Health & WellbeingDale Sidebottom shows how gamification principles can be used to promote mental health and wellbeing through physical education. This session combines Dale's expertise in both fitness and wellbeing to present practical, game-based activities that help students develop coping strategies, emotional regulation, and positive mental health habits — all while staying physically active and having fun.
Topics: Student Motivation, Mindfulness, Primary, Secondary
Lessons (1)
- Gamifying Mental Health and Wellbeing in PhysEd