Gamifying Mental Health and Wellbeing in PhysEd

Presented by Dale Sidebottom

Category: Health & Wellbeing

Dale Sidebottom shows how gamification principles can be used to promote mental health and wellbeing through physical education. This session combines Dale's expertise in both fitness and wellbeing to present practical, game-based activities that help students develop coping strategies, emotional regulation, and positive mental health habits — all while staying physically active and having fun.

Topics: Student Motivation, Mindfulness, Primary, Secondary

Lessons (1)

  1. Gamifying Mental Health and Wellbeing in PhysEd